Goldeneye Emulated on Wii

July 3rd, 2008

This needs little explanation, I even feel its pointless to point out that it is awesome.

MAKE! Feature Guitar Pedal Prototyping

July 3rd, 2008

Beavis BoardIf, like me, you’re new to the world of guitar pedal modifications, or want to design your own pedals without having to unsolder many many circuits as you mess around, then MAKE blog have highlighted a very cool guitar pedal prototyping board made by a company called Beavis Audio Research.

Called the Beavis Board it allows you to try out potential creations without any fuss or mess, check it out!

Also, read the article from MAKE here..

New Musical Antics

July 3rd, 2008

Have done a couple of new tracks since my last update, and placed them in the music player, found on the musics page. Go there and in the player, choose Solo Stuff 2008, there be new things, says i. Still dont have a drummer so if anyone wants to play some metal / hardcore / rock whateveryouwanttocallit, email me asap!

Threadless, take 3!

June 26th, 2008

So my last threadless went the full week of voting. Really cool to get over 1500 votes - but they weren’t all good! ended up with a figure of 2.05, which is okay, but not gonna get any designs made any time soon!

So I have a few other designs I think would work on shirts and I brushed up (well.. vectored up) an old design and submitted it as a new design, call iSpy. Take a look at it and vote if you like it!

iSpy - Threadless, Best T-shirts Ever

Unleashed : Savior of the Franchise?

June 22nd, 2008

sonic the hedgehogNow don’t get me wrong, I love nintendo as much as the next bloke, BUT! When I was a lad, nothing really swayed me toward the potential of videogame consoles as a platform (as opposed to my trusty 5086 amstrad of the time) than seeing Sonic the Hedgehog on the Mega Drive at a friend’s house. Sure i’d been playing on consoles and appreciated their charm prior to this - i’d regularly visit my mate James and spend hours battling through Mario Bros and Chip ‘n’ Dale on his NES, but there was something about the speed of hurtling through levels that really opened my eyes to console gaming.

Granted its likely that the leap to 16bit didn’t hurt things (a 16bit RISC processor you say? wowzer) but there was more to Sonic than the speed (if only a little more!) - the level design, and general pinball-esque concept was undeniably addictive and that’s what assured Sonic a place in all our hearts as a gaming ‘classic’.

Now i’m sure there are plenty of my friends, largely die-hard ninty fans that would quaff at the idea of my love of Sonic, and this is thanks in no small part to the demise of the Sonic games. Some stronger supporters than I would argue that Sonic games continued to be great as far as the Saturn and Dreamcast, but for me, it all went wrong when ‘Sonic 3D’ came out on the Mega Drive around ‘96. This isometric view sonic was the first attempt to revamp the series by presenting the same characters & world from a new viewpoint. Big Mistake! ‘3D was slow (granted it was still a megadrive game, but the action was far slower than the previous Sonic games) and just didn’t have any of the appeal or level design sense of madness that gripped you throughout 1, 2, & Knuckles etc..

Nowadays Sega are out of the hardware game. They concentrate their efforts solely on software and are doing well again, but i’ve never really sat and thought back about my days playing Sonic until I saw the following trailer for Sonic : Unleashed, which really made me think they might have come up with another potentially classic Sonic game..  Well I’m excited anyway :)