Hadn’t really heard of ‘This week in startups’ before but it was very interesting to hear Unity CEO David talk about getting the business started, the history of Unity and his take on its place in the market. Take a look at the video and see for yourself ..
General
6
May 11
Interview with Active Tuts
The guys at the Envato network are an awesome bunch. If you haven’t seen some of their gorgeous sites, check out the entire network at http://envato.com/ and if you’re looking specifically at tutorial and article content look at http://tutsplus.com/.
I was lucky enough to be interviewed by activetuts+ recently about Unity, and made some comment on the migration some flash devs may be taking part in when Unity unleashes support for publishing via Molehill later this year. They also called me a Guru which amused me greatly, cheers guys!
14
Mar 11
Canon T2i / 550D DSLR – How to get flat color for video
A slight departure from my usual work on tutorials for software, I made this tutorial on getting flat colour out of the Canon 550D / T2i. I started a site called ExposureHD.com but as yet haven’t had time to really expand upon it as I’ve been focused on working with Unity (game development software, and now my job!). This may well be useful also for the T3i as it is based upon the T2i but having not had a hands on with that model I cannot confirm nor deny whether the settings are in the same places still. Either way, have fun!
if you have not seen my tutorials before, have a look at my other sites, shown in the sidebar of my blog here >>
3
Mar 11
Now Blogging: Learning Unity iOS / iPhone Development
Over at my site LearnUnity3d.com I’ve started posting a semi-tutorial series chronicling my learning of mobile development with Unity iOS. Until I’ve nailed down the knowledge I won’t be writing for video’ing an actual tutorial series but I wanted to blog on what I learnt as I learn it and hopefully help others by pointing at pitfalls along the way. So far I’ve created a small bomb survival style demo in just a few hours and I’m really enjoying the simplicity and ease of testing and prototyping new features.
If you’re looking to make games for your iphone, ipod touch or ipad, then Unity is definitely the way forward – it exports straight to xcode, all you need to do is register your device with your apple provisioning profile, and you’re ready to roll. Here ‘s a video of what I came up with on day one, but check out the full blog post at learnunity3d.com here -
http://learnunity3d.com/2011/03/superbombdeath-learning-unity-iphone-ios-development-pt-1/
15
Dec 10
Unity3DWork.com Job Portal Launched
As many of you have emailed me recently asking for recommendations on freelancers to hire for Unity projects, I wanted to create a site to help people have a central resource to post these on. So I did, and its called ‘Unity3Dwork.com‘.
What’s that? The Unity forum already has a Collaboration section? Well yes, thanks! I knew that already, but the plan with this is to focus purely on uploading work / worker profiles and getting those matched together as swiftly as possible. Plus, even better than that it’ll mean no registration, and all entries are vetted before going live.
The site is basic as it stands at the time of writing, but I’m hoping to add the ability for freelancers to add details about themselves very soon – Just designing what areas I’d want to show at the moment to keep it as simple as possible. Hope this project helps a few of you in the Unity community and that you make some decent $$$ so you may buy karate lessons to free your family who have been kidnapped by ninjas.
27
Nov 10
New HTML5 and CSS Video Tutorial series
27
Nov 10
Unity: Democratising the Videogame Machine
As a tutor, it’s often difficult to know what to recommend young people do in order to learn in the best way possible. In the realm of digital media, it is easy to find ourselves lost in a sea of ever changing technological standards, intensive learning curves, and discouraging trend changes. When I first came to game development around seven years ago, I began with what was then Macromedia Director MX, building games for shockwave deployment and getting some experience of the difficulty inherent in using software that wasn’t particularly well designed for the purpose I required of it. Without boring you with the gory details of writing with ‘lingo’, a language I have little nostalgia for, I was happy to discover not long after becoming a tutor, that there were some clever people out there working on this problem.
Picking up Unity in version 1.5, I was instantly reminded of some software I’d messed around with as a teenager – ‘The Games Factory’ (from the folks that made Klik n Play), a simple point and click game development package that my friend Darren and I spent countless hours making simple shooter games with pictures of various people we knew as enemies – yes, we were that cool.

This nostalgia of course was only fleeting as I soon delved beyond the surface of the incredibly user friendly interface and found that what Unity represented was an ability – both for myself and my students – to get into real game development. Having been using Director MX, being introduced to a game engine that had re-thought what a toolset for game making should be, was a breath of fresh air – and this is no sleight on Director or it’s creators – it was and maybe still is a versatile tool, but what Unity did for game development was to give an opportunity to people like myself who approach game development from a different background such as graphic design or web development.
So what makes Unity stand out as something worthy of such praise? Well to begin with the approach is solid – having a visual editor for game scenes which allows you to edit objects and tweak their components just makes sense – and for someone new to programming, it helps immensely to have visual elements that match the programming concepts. With Unity, your focus remains on Game Objects, and the Components they contain – and once these visual elements give new developers enough to get started with, writing code for the ‘GameObject’ class really starts to make sense, as you have already visualised an entity you’re applying code to, rather than simply creating objects programmatically. Unity takes this idea further with its ‘Prefab’ system – taking game objects built in the editor and storing them for instantiation or modification as an asset.
Having spent the past few years teaching, and all of my years prior to that learning (not that i’ve stopped now!) I feel that I know an intuitive learning curve when I see one, and that is what is really important about what the guys and girls at Unity Technologies are doing. Since they were but a small group under the banner ‘Over The Edge Entertainment’, the producers of Unity have keenly promoted their ‘democratisation’ of game development – and this is something that really resonates with me as someone who is keen to ensure that all of his students get equal opportunities to learn. But it isn’t just my students, or yours – if you’re a tutor, it’s anyone who might just have the talent, the raw imagination to create a fantastic game, but are not immediately programmatically minded. Just to think of the thousands of young people who may be put off of considering the games industry as a potential career due to lack of confidence in mathematics or opportunity to try out making a game of their own is a shame, and something that Unity Technologies are unique in addressing.
Having made the software free to download in late 2009, CEO David Helgason stated this as one of their ‘best decisions ever’ at this year’s Unite conference – and I believe that this is not only fantastic in terms of expansion of the userbase of the software but also key in terms of perpetuating the democratisation of game development – bringing in fresh talent that previously may not have had the opportunity to work with such tools, let alone publish their games to platforms such as iOS, Facebook and Android.
To me talent matters most – I believe that any tutor does what they do because they believe they can help people unlock some kind of potential that would otherwise lay dormant. I also believe everyone has a talent – but not everyone has the opportunity to unleash it upon the world. At this stage to avoid sounding like the intro another awful Heroes-esque tv series, I’ll stop using terms like ‘unleash’ but suffice to say that the key element with tools like Unity is giving the gaming industry a larger pool of talent. This month in Develop magazine, the cover article lead with ‘Will the last developer to leave Britain please turn out the lights?’, a rather damning piece about the floundering of the UK games industry – of course most of this cannot be put down to a lack of talent, there are major economic and political reasons involved too (such as a distinct lack of understanding of the value of the industry from the government, but that’s another article entirely).
However, if more young people are exposed to game development, and it becomes as accepted as web design and HTML has done in further and higher education over the past decade, then there is definitely room for a paradigm shift in the focus of UK media production, and tools like Unity represent a real chance for this to happen.
If you’re a budding game designer, why not get started today? it won’t cost you anything, download Unity here and get started learning using my site unity3dstudent.com.
5
Oct 10
A Quick Guide for New Web Devs
As the web and its technologies are a constantly evolving mish-mash of standards, languages and trends, it can often be difficult when you are just getting started to know what to invest your time in. Often it will seem like an up and coming technology should be your main focus as many pundits may be calling it the ‘next big thing’ that you’re a ‘fool not to invest in’ but a lot of the time, this thinking falls flat. So where should you start? Well if you’re starting out as a web developer, its crucial that first off you get an overview of the important stuff.
Fact 1. HTML is the language of the web and the current working draft of it, version 5.0 is what most developers are getting excited about at present (more on this later)
Fact 2. Flash as a technology is unlikely to go anywhere any time soon, so is definitely worth knowing but not an essential part of web development.
Fact 3. Mobile devices are the biggest thing to change the way web designers think in years – finally forcing lazier developers to consider accesibility issues, so it is important that once you are up to speed with web design that you look into how your content works on a mobile phone, PDA or tablet device.
Fact 4. Whilst HTML5 and CSS3 (the latest standards) provide useful tools in terms of animation, transition and other dynamic elements to otherwise static pages, most developers working today either in agencies or a freelancers will use a form of javascript to enhance page functionality – either Javascript itself or a ‘Library’ product that allows for more simple commands and pre-written behaviours. Examples of this are jQuery or MooTools.
Getting Started
The first thing any new developer needs to get to grips with, is HTML – Hypertext Markup Language. You’re looking at HTML right now, and all web pages are rendering in (by?) it – whether they are simple static pages, to vast dynamic social networks, the end result is always HTML. Understanding how a page is structured, and how HTML tags effect content is really important and acts as a foundation for future development. The visual side of HTML is CSS (Cascading Style Sheets) – a complete language not only for styling, but now in the current edition of CSS (3.0) also behaviour creation also, and by behaviour we mean the way in which content reacts to interaction and also to other content.
The latest editions / combination of CSS3 and HTML5 are really important as some of the things they provide a developer with in simple terms have needed to be done with javascript in the past, or have had to be written in what developers call a ‘workaround’, creating code that does the job but does not make sense semantically.
In the next few weeks I’ll be creating some new video tutorials to replace my old somewhat outdated video tutes I’ve had online in the past (you can still see these at willgoldstone.com/learn but they will be replaced). In these I will cover the basics of what I have discussed here but until that time I suggest that you take a look at some of the following links to help you get started in your career as a developer of online joy!
W3 Schools
The W3C (World Wide Web Consortium) is the body that sets out standards for HTML and also provides a basic school of tutorial information that you can use to get started.
http://www.w3schools.com/
Dive Into HTML5
This site is a fantastic and almost too detailed historical overview plus presentation of new features of HTML5
http://diveintohtml5.org/
Smashing Magazine
An excellent digest of what is happening in web development, plus tutorials, free usable content for your sites and more
http://www.smashingmagazine.com
960 Grid System
When designing pages for the desktop browser, you’ll need to consider grids in order to give you consistent designs, the 960 grid system is one of the most popular practices out there
http://960.gs/
Envato Network – PSDTuts and NetTuts
The Envato network is a network of tutorial websites that offer all kinds of cool stuff, mostly for free and always very well presented. I highly recommend taking a look through PSDTuts and NetTuts when starting out, and trying a few of their tutorials on for size.
http://psd.tutsplus.com/
http://net.tutsplus.com/
Web Designer Wall
This fantastic site by Nick La is a source of immense inspiration, not only is it nicely designed but also offers lots of well written tutorials and has a good community of readers attached also
http://www.webdesignerwall.com/
A List Apart Survey
A List Apart is a fantastic blog about everything going on in the technical side of web development, and each year they do a massive survey of web designers to get a sense of everything that is going on in the development community.
http://www.alistapart.com/articles/findings-from-the-web-design-survey-2009/
Moluv
A nice blog of inspirational web design
http://www.moluv.com/
More will be added as I have time!











